NAMETAGS SCRIPT – OVERHEAD NAMES, ALIASES & WATCHLIST | QBCORE, QBOX & ESX

EUR 20.00 EUR

Preview | Discord | Docs 
 FetchQ Nametags Give every player on your server a real identity above their head with FetchQ Nametags! Names, aliases, watchlists and crews, all drawn cleanly in the world and managed from a sleek in-game panel. Instead of floating server IDs or generic player names, everyone gets a readable character tag built from their in-game identity. Each player decides how others appear to them: flag suspects in red, colour your crew in your own tint and pin short notes under anyone you meet. Everything is personal, saved to the database and restored on every login. Key Features:

  • Character Name Tags: First and last name pulled from the framework, with an optional alias printed in between (John 'Ghost' Doe). A detail line shows server ID, age range, optional height and your personal note.
  • Realistic Visibility: Tags only appear with a clear line of sight, with separate rules on foot and in vehicles, an extra range bonus for cars, and smooth fade and scale with distance. Dead players and dead viewers can be hidden.
  • Mask Detection: Masked players show as "Unidentified" instead of their name. Optional helmet check, or hide masked players entirely.
  • Watchlist: Look at a player and use /mark to flag them. Their name turns red and gets a glowing outline, visible only to you. Mark again to remove them.
  • Circle: Add the people you run with and draw them in any HEX colour you pick. Change the tint once and your whole circle updates.
  • Personal Notes: Attach a short note to anyone on your lists and read it under their name when you meet them.
  • Sealed Aliases: Players choose their alias once, it is validated and sealed on save. Staff can clear it with /resetnickname by server ID or identifier.
  • Smart Targeting: A raycast picks exactly who you are looking at, with a view-cone fallback so busy scenes still work.
  • Clean Panel: Draggable dark/gold panel with Watchlist, Circle and Preferences tabs, live counters, own-tag toggle and ESC to close. Commands and keybinds are fully configurable.
  • Optimized & Synced: Identities are shared through state bags, scanning runs on a light tick with a tag limit, and drawing only happens when someone is actually in range.
  • Access Control: Admin checks through ACE permissions, groups and framework ranks, plus console support.
  • Framework Ready: Plug-and-play support for QBCore, Qbox, ESX or Standalone with automatic detection. Eight languages included: English, German, Spanish, French, Italian, Polish, Portuguese and Russian.
  • Developer Exports: Hide or show tags from other scripts (setVisible / isVisible), read a player's public card or clear an alias from the server.

Give your community a readable, immersive and fully personal way to recognise each other. Easy to configure, optimized, and built for serious roleplay! Dependencies:

  • ox_lib
  • oxmysql (the database tables are created automatically)
  • OneSync enabled

Escrow version: config.lua and locales are open. An open source version is also available.